It’s a trip.īlackreef has been purposefully placed in a single-day timeloop, the island resetting at midnight with death and consequence reversed. Patrolling the island are heavily armed ‘Eternalists’, mask-wearing hedonists straight out of Clockwork Orange bedecked in lilac rollnecks and assault rifles. It is a brilliantly twisted place in each of its four districts you might find a cavernous hangar housing a cult, an exclusive member’s club outfitted in 70s psychedelia, sprawling laboratories or a tower block transformed into a deadly real-life RPG. You are apparent amnesiac Colt Vahn, waking up on the sun-dappled shore of Blackreef Island. You might not understand the recipe or technical skill that goes into its making, but you do know it is entirely delicious. Multiple timelines, player skills and discoveries are layered on top of each other until you have Deathloop’s fabulous temporal mille-feuille. Its Groundhog Day-esque loops are nothing new, granted, but rarely has the concept been used in games with such mechanical bravura. Its whole construction is of a similar mind-bending intricacy, except its moving parts are not mechanical walls and revolving staircases, but time. It is a remarkable piece of game-making a shifting, morphing millionaire’s home where the rooms transform and shift around each other like a demented rubik’s cube.ĭeathloop feels like the ethos of the Clockwork Mansion writ large. Halfway through Deathloop developer Arkane’s previous assassination fable Dishonored 2, you come across the heralded Clockwork Mansion.
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